Replenishes when within range, level 3 only įloor() means to round down to the nearest integer, for example floor(3.14159) = 3 and floor(-123.456) = -124. Where damage( x) at ( x = 0) is the base attack damage with whatever weapon or tool is used to attack, and damage( x) is rounded down to the nearest integer with each recursion. In Bedrock Edition, melee damage under the effect strength level x can be found by the recursive formulaĭamage( x) = floor( damage( x – 1) × 1.3 + 1) Negative levels decrease melee damage, with attacks being ignored entirely if damage would be 0 or lower. Increases melee damage by 3 × level in Java Edition.
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